15 décembre 2005

Solution - 6

Voici la solution tant attendue de Hapland et Hapland 2. Comme il faut la mériter, elle est entièrement en anglais, héhé!

Solution to "Hapland"

1) Open the grey lid, press the yellow arrow a man will pop out
2) Fire the cannon set in the "low" position agaist the wooden bar (it will become horizontal
3) Open the small window on the bottom left, click on the red arrow and set it to RIGHT
4) Set the cannon in the HIGH position and fire against the Bell (the bottom left door will open)5) Set the cannon in the LOW position, fire the first bomb and QUICKLY press on the wooden bar while the bomb is still in mid-air, you will get it and make it explode without causing damage. Do the same procedure for the second bomb.
6) With the cannon in the LOW position fire the blu keycard. the man in the prison will use it to open the door.
7) Fire the empty cannon, the man will be dropped in the cannon itself. press the yellow arrow to make a new man appear.
8) Set the cannon to HIGH position and fire the man near the Bell. BE CAREFUL, you have to press the spiked lever near the bell to make it lower for a second, just the time for the man to pass safely. So press the spiked lever when the flying man is approaching.
9) Click on the man that is now under the bell, it will move the wooden structure.
10) Click the bell for 3 times, the paper bullet will make the landmine explode, then you can click on the door on the bottom left and the man will pop out and enter the new building.
11) LAST MOVE: click on the man that was in prison, a dog will drop from a crate, WHEN THE DOG HITS THE GROUND, quickly press on the lighted window above the prison. A piece of stone will fall killing the dog.

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Solution to "Hapland 2"

Open up the gray portal on the middle platform.
Click the red dot on the tower thingy to change it to a green arrow.
Click the yellow arrow beneath it to make the stick figure walk to the right and fall into the hole.
Click the green arrow on the tower to change it back into the red dot.
If you click on the yellow crate to the right of the stickman, a grenade will roll out which our guy will pick up and throw like a dirty punk.
Do so, and then immediately start clicking the yellow arrow underneath the red dot tower as this will force the grenade to hit the front of the building to the far right.
Repeatedly click on the pink slab sitting on top of the grenade crate so that it becomes a ramp for the stickman.
Click on the stickman and he will climb the plank and enter the open door to the right.
Open the window and that will scare the eyeball thing and make it hit the ground.
Now take a look at the left side of the screen:On the top most level, click on the lamp to point it at the stack of grenades, and then turn the lamp on.
Click the crow, which will pick up one of the grenade.
Get ready for trickiness.Just before the crow reaches the first cloud, click the cloud, which will emit a gas and force the bird to drop the grenade on to the little electrical 'nodes just shy of the water's edge.
Click on the eyeball thing to the right, as it can safely enter the water nowNow that the eyeball thing is gone, click on the topmost underground switch, which will light up the steps under the platform.
If you click the little arrow pointing right on the switch, this will start an engine.
Click the stairs and they will move into a position that will allow the stickman to climb back up to the platform.
Right the doorbell on the house to make him do so.
Click on the bird to make it pick up another grenade, but this time click on the second cloud just before the bird passes it to make it drop a grenade into the little catapult.
Click the first cloud enough times to make it explode, and then immediately click on the stickman on the platform with the catapault.
This will shoot a grenade into the falling fire and create a fireball that destroys the banner on the left building, as well as the mine on the 3rd level platform.
Click on the stickman where the mine blew up and he'll fall to the next level, just shy of the big box.
You need to distract the stickman controlling the box's lever, so click on the grey portal lid to his upperleft to let out another stickman and a fly.
Imediately start clicking on the little grey wheel in the wall, to send the fly to annoy the stickman controlling the big box.
There's a pretty small window of opportunity here, so as soon as the fly starts annoying the one stickman, click the one waiting under the box so he can safely pass by it.
Click the stickguy to the far left and now each lever should have a stickman standing next to it.
Underneath the bottom stickman are two arrows that control the direction of the water.
Switch it so that the water goes from left to right.
Click the bottomost stickman to make him pull the lever that controls the water flow.
Click the middle stickman and he'll release the platform next to himClick the top stickman and he'll drop the box, which smashes and releases a fish thing.
One the fish hits the water, click on the yellow grate under the building to let the fish pass through and get caught by the fisherman.
Click the bottom stickman to turn off the waterClick the fisherman, who will eat the fish and jump to the top of the left building.
Click the fisherman again and he'll enter the door, lighting the first torch.
Turn the water flow on again (making sure it's flowing to the right)
Click the red dot tower so that it becomes the green arrow
Click the yellow arrow underneath it so that the stickman will walk inside the building again.
Click the window to have another eyeball thingy drop down.
Click the eyeball thing and it'll go to the left, exploding the underwater mine.
Click the left arrow on the underground switch thing to turn the stair wheels the other direction, and then click the stairs (which will push them back to the first crate)
Ring the doorbell on the rightmost house and the stickman will walk toward the left.
We he reaches the top of the stairs, click the remaining crate so that the lid opens up and he falls in
The stickman will drive out of the crate in a big truck thing, and you need to open the underwater gate so that the truck can safely pass through it.
Stickman will jump from the truck onto the lower stairs and then go into the bottom portal, lighting the second torch.
Flip the remaining underground switches and voila! You're done.

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Sinon pour Aelgar, voici la photo finish du meilleur score obtenu à ce jour. Nous tairons l'identité de celui qui a établi ce record.

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